Academic Publications

 Please don’t hesitate to email me if you require a copy of any of the below publications.

Keogh, B. 2016. “Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities. Transactions of the Digital Games Research Association 2(3), 195-220.

Keogh, B. 2016. “Pokémon Go, the Novelty of Nostalgia, and the Ubiquity of the Smartphone.” Mobile Media & Communication. OnlineFirst. doi: 10.1177/2050157916678025

Keogh, B., and Richardson, I. 2016 (forthcoming). “Waiting to Play: The Labour of Background Games.” European Journal of Cultural Studies.

Keogh, B. 2016. “Between Aliens, Hackers and Birds: Non-Casual Mobile Games and Casual Game Design. In Leaver, T. and Wilson, M. (eds) Social, Casual, and Mobile Games: The Changing Gaming Landscape, 31-45. New York: Bloomsbury.

Sparrow, R., Harrison, R., Oakley, K., and Keogh, B. 2016. “Playing for Fun, Training for War: Can Popular Claims about Recreational Video Gaming and Military Simulations be Reconciled?” Games and Culture. OnlineFirst. doi:10.1177/1555412015615025

Keogh, B. 2015. “Between Triple-A, Indie, Casual, and DIY: Sites of Tension in the Videogame Cultural Industries.” In O’Connor, J. and Oakley, K. (eds) Routledge Companion to the Cultural Industries, 152-162. New York: Routledge.

Keogh, B. 2015. “Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities.” In Proceedings of DiGRA 2015: Diversity of Play. Lüneburg, Germany: Leuphana University. ISSN: 2342-9666 [note: see above journal publication for a more recent version of this paper]

Keogh, B. 2014. “Across Worlds and Bodies: Criticism in the Age of Videogames.” Journal of Game Criticism 1 (1). ISSN: 2374-202X

Keogh, B. 2014. “Paying Attention to Angry Birds: Rearticulating Hybrid Worlds and Embodied Play through Casual iPhone Games.” In Hjorth, L. and Goggin, G. (eds.) Routledge Companion to Mobile Media, 267-276. New York: Routledge.

Keogh, B. 2014. “‘You Really Are You, Right?’: Cybernetic Memory and the Construction of the Posthuman Self in Videogame Play.” In Propen, A., Reid, C., and Weiss D. (eds.) Radical Interfaces: Transdisciplinary Interventions on Design, Mediation, and the Posthuman, 233-247. Lexington: Lexington Books.

Keogh, B. 2013. “When Game Over Means Game Over: Using Permanent Death to Craft Living Stories in Minecraft.” In Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death. New York: ACM. DOI: 10.1145/2513002.2513572

Keogh, B. 2013. “Spec Ops: The Line’s Conventional Subversion of the Military Shooter.” In Proceedings of DiGRA 2013: Defragging Game Studies. Atlanta: Georgia University of Technology. ISSN: 2342-9666